procedural generation - How can bays and straits be determined in a procedurally generated map? - Game Development Stack Exchange
Procedural Hydrology: Dynamic Lake and River Simulation – Nick's Blog
My terrain generation I've been playing with trying to learn about procedural generation. Pretty basic, but I've had a ton of fun learning about different concepts and methods! : r/proceduralgeneration
Diving Into Procedural Content Generation, With WorldEngine — Smashing Magazine
Procedural Map Generation - Cogmind / Grid Sage Games